REVERIE is our last-semester bachelor project. It is a Hades-inspired 3D action roguelike set inside a living, supernatural art gallery. Players enter corrupted paintings, fight through runs and return to sentient Masterworks that grant upgrades.
Play the prototype on Itch.io
I worked as lead developer and co-manager on a six-person core team for roughly half a year. My programming focused on game state architecture, gameplay-facing systems and tools that connected UI, progression, dialogue and run generation.
Read MoreOutside of code, I led meetings, organized tasks, reviewed code and helped coordinate between art and programming. A lot of the work was deciding what not to build, because the team had different schedules and limited production time.
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