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ProcessorPanic

C++ Game Development

ProcessorPanic is a fast-paced management sim where players control Vimcent, a robot managing a data warehouse. The goal is to sort and deliver incoming items before time runs out or the system overloads. Try the game on Itch.io.

Building the Engine Structure

We built the game with a custom C++ engine using SFML as the base media library. We also added support for Tiled and TGUI, then structured the engine around components so the game could grow beyond the first work week.

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UI and Game Programming

Our team had three programmers. During the main work week, my focus was the TGUI interface and live UI updates, so the player always saw the correct information for the current game state.

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Art and Polish on the Side

As the only artist on the team, I also created assets when new features needed them. The trailer and tutorial animation were the most time-intensive parts here, but programming stayed the priority, so the art stayed practical and close to what the current feature needed.