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Bureaucracy

Coding and 2D Assets

Bureaucracy is a short Papers, Please-style game about checking voting ballots under increasingly absurd rules. Players work at the Office of Electoral Integrity, sorting ballots into valid and faulty while the rulebook keeps changing.
Play the game on Itch.io

Building a Rulebook That Keeps Changing

This game was made by a four-person team during Truth, Lies & Democracy, a 48-hour game jam hosted by the European Capital of Democracy. I worked on gameplay programming and created the 2D assets.

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Making Paperwork Playable

Since the whole game is about bureaucracy, the visuals had to be simple, official-looking and easy to read. The joke only works if the paperwork is clear enough for the player to understand why it is getting worse.

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